Normal maps are a type of texture map that store information about the surface normals of a 3D model. This information can be used to create the illusion of detail and depth on a model, even if the model itself is low-polygon.To connect a normal map to a material in Blender, follow these steps:
- Select the object you want to apply the normal map to.
- In the Material Properties panel, click on the Surface tab.
- In the Settings section, click on the Normal dropdown menu and select Image or Movie.
- Click on the Image button and select the normal map image file.
- Adjust the Strength slider to control the intensity of the normal map effect.
Normal maps can be a valuable tool for creating realistic and detailed 3D models. They can be used to add fine details to a model without increasing the polygon count, and they can also be used to create the illusion of depth and shadow. Here are some of the benefits of using normal maps: